A Complete Guide to Ad Monetization and Rewarded Video Ad

AppLixir is a Rewarded Video Ad Platform for Web, Mobile-Web, Mobile Sites & Apps

Understanding Key Performance Metrics for Ad Monetization

Understanding Key Performance Metrics for Ad Monetization

Markets

We often talk about Rewarded Video Monetization but often miss sight of the right metrics to measure how successful our RV Monetization is. In this … Understanding Key Performance Metrics for Ad Monetization

Mastering Consent: A Guide to Google’s Latest Privacy Requirements

Mastering Consent: A Guide to Google’s Latest Privacy Requirements

Clients

In past blogs, I have extensively covered Online Privacy and Privacy related changes that are affecting Ad Monetization. In this blog post, “Mastering Consent: A … Mastering Consent: A Guide to Google’s Latest Privacy Requirements

The Evolution of the “Ad Monetization” Role

The Evolution of the “Ad Monetization” Role

Monetization

This past October 25th, I had the privilege of moderating a panel with Ad Monetization Directors from Zynga, BigFish, MobiFuse and Kooapps. These are major … The Evolution of the “Ad Monetization” Role

Ad-Supported Monetization; Tale of two Industries

Ad-Supported Monetization; Tale of two Industries

Markets

Ad-Supported Monetization As I was reading about Netflix’s push towards Subscription plus Ad Supported model, which is proving to be a great success, I couldn’t … Ad-Supported Monetization; Tale of two Industries

Game Developer’s Guide to Google’s Real Time Bidding

Game Developer’s Guide to Google’s Real Time Bidding

Product

As promised in my previous post, I will dive a bit deeper on topics discussed at the “Future Of Ad Montization” – this time, its … Game Developer’s Guide to Google’s Real Time Bidding

The Future Of Ad Monetization; Game Forum Edition

The Future Of Ad Monetization; Game Forum Edition

Markets

This past Tuesday Oct 25th, I had the privilege to moderate a panel at Games-Forum, – the leading Game conference. The topic was the “Future … The Future Of Ad Monetization; Game Forum Edition

Timing is Everything: When Should a Game Developers Consider Monetization?

Timing is Everything: When Should a Game Developers Consider Monetization?

Monetization

Monetization is more than just a means to generate revenue; it’s the lifeblood of the gaming industry. Without effective monetization strategies, games would certainly struggle … Timing is Everything: When Should a Game Developers Consider Monetization?

HTML5 Game Development; Trends & Opportunity

HTML5 Game Development; Trends & Opportunity

Uncategorized

Google and Kantar recently collaborated on a study of HTML5 Game use & development market, with specific markets which included USA, India, and Brazil. This … HTML5 Game Development; Trends & Opportunity

Ultimate Guide to HTML5 Game Monetization

Ultimate Guide to HTML5 Game Monetization

Monetization

AppLixir has pioneered HTML5 game monetization for over half a decade. Over these years, we’ve witnessed a robust adoption of HTML5 game development tools. The … Ultimate Guide to HTML5 Game Monetization

Rewarded Ad Video CPM Outlook for Q4, 2023

Rewarded Ad Video CPM Outlook for Q4, 2023

Markets, Monetization

Note: A revised update is avilable at https://blog.applixir.com/blog/how-much-can-you-really-make-with-rewarded-video-ads-2024-edition/ Navigating the often-opaque waters of the advertising industry, I consistently notice a lack of transparency and a … Rewarded Ad Video CPM Outlook for Q4, 2023

Unity Game Engine & Monetization

Unity Game Engine & Monetization

Markets, Monetization

Unity sailed into stormy seas recently, catching some hefty winds for the not-so-good reasons. But lo! The ship has righted its course! I did write … Unity Game Engine & Monetization

Lessons from Unity Game Engine “Runtime fees”

Lessons from Unity Game Engine “Runtime fees”

Markets

Lessons from Unity Game Engine “Runtime fees” So a little background here – Unity Game Engine introduced Run Time Fees earlier this month and my … Lessons from Unity Game Engine “Runtime fees”