REWARDED PROGRESS

Let Users Continue Their Journey— Without Paywalls or Wait Times

Give users a choice: wait, pay, or watch a brief ad to continue. AppLixir's Rewarded Progress generates meaningful revenue while preserving engagement and user satisfaction. Perfect for games with lives/hearts systems and learning apps with progression gates.

User-controlled progression

Works With Unlock models

99%+ fill rate premium partners

Built-in GDPR compliant

Trusted by games and learning apps to monetize millions of engaged users

The Progression Monetization Challenge

Games and learning apps with progression systems (lives, hearts, energy) face a difficult balance: you need monetization, but aggressive gates damage retention and user satisfaction

Wait Timers Frustrate

Engaged Users

Lives/hearts systems with wait times are effective at creating urgency, but they often backfire. Your most engaged users—the ones playing/learning multiple times daily—are the ones most frustrated by forced waiting. They're motivated to continue but hit an artificial barrier that damages their experience and drives churn.

Hard IAP Gates Leave Money on the Table

"Pay $0.99 to continue" works for some users, but most won't pay—especially early in their journey before they're deeply invested. This creates a binary outcome: they either pay (rare) or stop playing (common). You're leaving revenue on the table from users who would engage with a middle option.

Free IAP Alternative Creates Retention Cliffs

Without an alternative to waiting or paying, users face a progression cliff. The most engaged players—those hitting lives limits multiple times daily—either convert to paying users or churn entirely. There's no middle ground for users who want to keep playing but can't or won't pay.

Rewarded Progress: A User-Friendly Alternative to Wait Timers

User runs out of lives/hearts/energy → Prompt offers three options: "Wait 30 minutes, Buy unlimited lives, or Watch ad to continue" → User chooses ad <br> option → Brief video plays → Lives/hearts refill → User continues their session immediately.

Why Users Love It:

  • Genuine choice—they decide how to continue
  • Fair exchange—watch ad, keep playing/learning
  • No forced waiting when they're motivated to continue
  • Feels empowering, not exploitative

Why Platforms Adopt It:

  • Monetizes users who won't pay but will engage
  • Better retention—users don't hit hard stop
  • IAP value preserved—unlimited lives still attractive for heavy users
  • Meaningful CPMs from engaged, motivated users
  • Reduces frustration and improves user satisfaction scores

Platforms typically see 40-60% of users choose rewarded progress when lives run out, generating $0.30-$0.80 per daily active user who engages with the feature.

How Apps Use Rewarded Progress

Lives/Hearts Refills

Out of lives in puzzle game? Watch ad to get 5 more lives and keep playing.

Energy/Stamina Recovery

Out of energy in RPG? Watch ad to refill stamina bar and continue your quest.

Level/Lesson Unlocks

Next level locked? Watch ad to unlock instead of waiting or paying.

Streak Recovery

Lost your 30-day streak? Watch ad to restore it and keep your progress.

Wait Timer Speed-Ups

Building upgrade takes 2 hours? Watch ad to complete it instantly.

Continue After Fail

Failed the level? Watch ad to continue from checkpoint instead of restarting.

Temporary Boosts

Watch ad for 2× XP boost for next 10 minutes of gameplay.

Challenge Attempts

Out of daily challenge attempts? Watch ad for bonus attempt.

Designed for Platforms That Prioritize Creative Quality

Triple-Option Model

AppLixir's recommended implementation offers three choices: wait (free), pay (IAP), or watch (rewarded). This gives users agency and creates a progression ladder from free → engaged → paying, rather than forcing a binary choice.

Frequency Controls & Caps

Set daily limits on rewarded continues (e.g., 3 per day) to preserve IAP value for heavy users. This ensures unlimited lives IAPs remain attractive while still serving moderate users who won't pay.

Session-Based vs. Permanent Refills

Choose whether rewarded progress refills all lives (permanent) or just enough for current session. Session-based refills work well for maintaining progression pace while still encouraging IAP for convenience.

Works for Multiple Progression Models

Lives/hearts systems (out of lives → watch to continue), energy/stamina bars (out of energy → watch to refill), level gates (locked level → watch to unlock), streak recovery (lost streak → watch to restore), and speed-ups (long wait → watch to speed up).

Premium Demand for Strong CPMs

Engaged users who are motivated to continue deliver strong advertiser value, resulting in higher CPMs than passive ad placements. Your most engaged users become your most valuable monetization opportunities.

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Measurable Impact on Revenue and Retention

Revenue from Non-Payers

Platforms typically generate $0.30-$0.80 per daily active user who engages with rewarded progress—meaningful monetization from users who previously generated zero revenue when hitting progression gates.

Improved

Retention

By removing hard stops, platforms see 15-30% better 7-day retention among users who engage with rewarded progress. Users who can continue playing/learning are more likely to form habits and return daily.

IAP Value

Preserved

Unlimited lives IAPs remain attractive for heavy users who want convenience. Rewarded progress typically doesn't cannibalize IAP—it monetizes a different user segment (moderate engagement vs. heavy engagement).

Higher User Satisfaction

Giving users control over how to continue improves NPS scores and app ratings. Users appreciate having options rather than being forced to wait or pay.

Common Questions About Rewarded Progress

No, when implemented with daily caps (e.g., 3 rewarded continues per day). Heavy users who hit caps will still buy unlimited lives for convenience. Rewarded progress monetizes moderate users who won’t pay.

We recommend 3-5 rewarded continues per day. This serves moderate users while preserving IAP value for heavy users. You can A/B test to find your optimal balance.

Session-based refills (e.g., 2 lives) work better for maintaining progression pace. Full refills can reduce overall session frequency if users never run out.

Daily caps prevent abuse. Users who want unlimited convenience will still pay. Users who wouldn’t pay anyway now generate revenue instead of churning.

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