FOR GAME PUBLISHERS

The Highest-Earning Rewarded Video Platform for Web Games

Earn 2–3× more revenue from your web game with rewarded video built specifically for browsers. Integrate and test in under 15 minutes. Minimum 5,000 DAU required.

Unity / WebGL

HTML 5

Cocos

Construct 3

ESTIMATE YOUR POTENTIAL

Stuck in the Low-CPM Cycle?

You built a high-performance HTML5 or WebGL game. You launched on
distribution sites or self-hosted. Then you hit the wall every indie dev
knows:

Don't guess your revenue. Use our 2025 data-backed calculator to see
your potential monthly earnings based on your DAU and geography.
Based on conservative assumptions: 30-40% engagement rate,

85-95% fill rate, 2-3 ads per engaged user.

Try The Full Revenue Calculator

Rewarded Video Built for Web Browsers

AppLixir is the shift from hobbyist to professional studio. If you have 5,000+ Daily Active Users, you're sitting on unrealized revenue.

Highest CPMs for Web Games

$8–$15 average. We connect you to premium demand sources—Google AdX and Meta Audience Network—optimized specifically for gameplay.

Built for Web, Not Ported

Unlike mobile-first SDKs that break in browser sandboxes, AppLixir is engineered for the web from the ground up.

No Hidden Fees

Transparent, real-time reporting. You see exactly what you earn—no "black box" numbers or surprise rev-shares.

Portfolio Command Center

Single dashboard managing 10 to 100+ games with cross-portfolio analytics. API exports and direct BI tool integration (Looker, Tableau).

Three Lines Of Code To Revenue

Most ad platforms require days of integration, backend changes, and compliance engineering. AppLixir works in minutes.

The Complete Implementation:

<div id="some-id"></div> // This is where the player will be loaded
<script
type="text/javascript"
src="https://cdn.applixir.com/applixir.app.v6.0.1.js"
></script>
<script type="text/javascript">
  const options = {
    apiKey: "xxxx-xxxx-xxxx-xxxx", // Replace with your actual API key
    injectionElementId: "some-id" // This is the ID of the div from step 2.
    adStatusCallbackFn: (status) => { // This is how you can listen for ad statuses (more in Step 4)
      console.log("OUTSIDE Ad status: ", status);
    },
    adErrorCallbackFn: (error) => { // This is how you can listen for errors (more in Step 4)
      console.log("Error: ", error.getError().data);
    },
  };

  document.getElementById("start").addEventListener("click", () => { // Or use any other event to trigger the player
    initializeAndOpenPlayer(options);
  });
</script>

That's it. No NPM packages. No build process. No backend integration. No payment APIs. No fraud detection to build. No GDPR implementation. We handle all of it.

code-monitor

Trusted by Publishers Running Enterprise Portfolios

See how Scopely Uses AppLixir

Turn Ads into a Game Mechanic Players Actually Like

Unlike forced banners that kill retention, rewarded video is opt-in. Players make a fair trade: their attention for in-game value.

Continues

Offer a "Second Chance" when a player dies. Perfect for arcade and endless runners.

In-Game Currency

"Watch to earn 100 coins." Monetize non-paying players while keeping them engaged.

Power-Ups & Boosts

Unlock 2× XP, special skins, or speed boosts for a limited time.

Hints & Tips

Let players watch for a hint. Prevents rage-quitting, keeps retention high.

The Result: Immediate 2-3× revenue lift while your players thank you for the extra value.

Common Questions from Game Developers

No. The SDK is under 50kb and loads asynchronously. Ads preload in the background for smooth player experience.

Yes. Email and Discord support from actual developers who understand WebGL and HTML5.

No. AppLixir includes built-in consent management that automatically detects user regions and handles compliance signals.

Net-30 payment terms. Real-time dashboard shows earnings immediately. You keep 70% of ad revenue with no hidden fees.

Integrate in 15 Minutes and Earn!

Talk to our team. We'll help you understand which approach makes sense for <br> your specific business model, user base, and goals.